Version 0.3 Release!


 ===CHANGELOG===

 0.3

===ADDED===

- When inspecting cards, the field of play now appropriately dims to accomodate future UI.

- inspecting cards now has an animation state machine controlled animation.

This was harder than it sounds. I'd like to hear your feedback on how it looks!

- Inventory panel when inspecting cards shows the energy and physical costs of a card in a more readable format

- Reduction panel when inspecting cards that allows you to reduce 5, 10, or 25 of a card at a time.

- Creation panel when inspecting cards that allows you to create 5, 10, or 25 of a card at a time.

- Crafting panel when inspecting cards that allows you to craft 5, 10, or 25 of a card at a time.

- All multi-operation panels state the costs associated with their operations.

- New Resource - Sapling

- New Resource - Tree

- New Resource - Wood

- New Resource - Ore

- New Resource - Silver

- New Resource - Lettuce

- New Resource - Potato

- New Resource - Carrot


===CHANGES===

- Added background to most text displays for readability


===REMOVAL===


===BUG FIX===

- Animation state machine when un-inspecting a card is out of order.

- Reduction panel buttons not appropriately dimming when unavailable.

- Mushroom incorrect physical crafting costs (copied from Amoeba)

- When flipping, some cards have occasional text frame overflows 

          tentative. PLEASE file a ticket if you can see this, bonus points if you can get a screenshot!

- Crafting by quantity was not consuming the appropriate number of resources (behaved as though crafting x1)

- Crafting causes crash

- Crafting panel costs display didn't respect quantity

- Ore card Effects text overset

- Crafting didn't take resources if the cost was equal to inventory

- Ore spawn timers were incorrect on game start

- All timers for Ore were not re-starting themselves correctly causing Copper to sync with the last ore to be spawned.

- rapidly clicking an active button allows it to still move downward as though being activated (the effects are not triggered)


===KNOWN BUGS===



===TRIVIAL===

- optimized Crafting algorithm resulting in many of the above bugs, but with a much more resilient implementation.

Files

The End is Only the Beginning 0.3.zip Play in browser
9 days ago
The End is Only the Beginning 0.2.zip 675 kB
23 days ago
The End is Only the Beginning.zip 669 kB
50 days ago

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