Version 0.3 Release!
===CHANGELOG===
0.3
===ADDED===
- When inspecting cards, the field of play now appropriately dims to accomodate future UI.
- inspecting cards now has an animation state machine controlled animation.
This was harder than it sounds. I'd like to hear your feedback on how it looks!
- Inventory panel when inspecting cards shows the energy and physical costs of a card in a more readable format
- Reduction panel when inspecting cards that allows you to reduce 5, 10, or 25 of a card at a time.
- Creation panel when inspecting cards that allows you to create 5, 10, or 25 of a card at a time.
- Crafting panel when inspecting cards that allows you to craft 5, 10, or 25 of a card at a time.
- All multi-operation panels state the costs associated with their operations.
- New Resource - Sapling
- New Resource - Tree
- New Resource - Wood
- New Resource - Ore
- New Resource - Silver
- New Resource - Lettuce
- New Resource - Potato
- New Resource - Carrot
===CHANGES===
- Added background to most text displays for readability
===REMOVAL===
===BUG FIX===
- Animation state machine when un-inspecting a card is out of order.
- Reduction panel buttons not appropriately dimming when unavailable.
- Mushroom incorrect physical crafting costs (copied from Amoeba)
- When flipping, some cards have occasional text frame overflows
tentative. PLEASE file a ticket if you can see this, bonus points if you can get a screenshot!
- Crafting by quantity was not consuming the appropriate number of resources (behaved as though crafting x1)
- Crafting causes crash
- Crafting panel costs display didn't respect quantity
- Ore card Effects text overset
- Crafting didn't take resources if the cost was equal to inventory
- Ore spawn timers were incorrect on game start
- All timers for Ore were not re-starting themselves correctly causing Copper to sync with the last ore to be spawned.
- rapidly clicking an active button allows it to still move downward as though being activated (the effects are not triggered)
===KNOWN BUGS===
===TRIVIAL===
- optimized Crafting algorithm resulting in many of the above bugs, but with a much more resilient implementation.
Files
Get The End is Only The Beginning
The End is Only The Beginning
Post-Apoc World Reconstruction
Status | In development |
Author | ArakATK |
Genre | Card Game |
Tags | My First Game Jam, Pixel Art, Post-apocalyptic |
More posts
- Version 0.4 Patch Notes14 days ago
- Version 0.35 Patch Notes56 days ago
- The End v 0.2 Released!87 days ago
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