Version 0.3 Release!


 ===CHANGELOG===

 0.3

===ADDED===

- When inspecting cards, the field of play now appropriately dims to accomodate future UI.

- inspecting cards now has an animation state machine controlled animation.

This was harder than it sounds. I'd like to hear your feedback on how it looks!

- Inventory panel when inspecting cards shows the energy and physical costs of a card in a more readable format

- Reduction panel when inspecting cards that allows you to reduce 5, 10, or 25 of a card at a time.

- Creation panel when inspecting cards that allows you to create 5, 10, or 25 of a card at a time.

- Crafting panel when inspecting cards that allows you to craft 5, 10, or 25 of a card at a time.

- All multi-operation panels state the costs associated with their operations.

- New Resource - Sapling

- New Resource - Tree

- New Resource - Wood

- New Resource - Ore

- New Resource - Silver

- New Resource - Lettuce

- New Resource - Potato

- New Resource - Carrot


===CHANGES===

- Added background to most text displays for readability


===REMOVAL===


===BUG FIX===

- Animation state machine when un-inspecting a card is out of order.

- Reduction panel buttons not appropriately dimming when unavailable.

- Mushroom incorrect physical crafting costs (copied from Amoeba)

- When flipping, some cards have occasional text frame overflows 

          tentative. PLEASE file a ticket if you can see this, bonus points if you can get a screenshot!

- Crafting by quantity was not consuming the appropriate number of resources (behaved as though crafting x1)

- Crafting causes crash

- Crafting panel costs display didn't respect quantity

- Ore card Effects text overset

- Crafting didn't take resources if the cost was equal to inventory

- Ore spawn timers were incorrect on game start

- All timers for Ore were not re-starting themselves correctly causing Copper to sync with the last ore to be spawned.

- rapidly clicking an active button allows it to still move downward as though being activated (the effects are not triggered)


===KNOWN BUGS===



===TRIVIAL===

- optimized Crafting algorithm resulting in many of the above bugs, but with a much more resilient implementation.

Files

The End is Only the Beginning 0.3.zip 741 kB
73 days ago
The End is Only the Beginning 0.2.zip 675 kB
87 days ago
The End is Only the Beginning.zip 669 kB
Jul 30, 2024

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